APRIL ENGINEERING TERMS
1.fuel cell-An electrochemical cell in which the energy of a reaction between a fuel, such as liquid hydrogen, and an oxidant, such as liquid oxygen, is converted directly and continuously into electrical energy.
2. incinerate-To cause to burn to ashes.
3.limitation-A restriction; a boundary, real or metaphorical, caused by some thing or some circumstance.
4. offset-an agent, element, or thing that balances, counteracts, or compensates for something else.
5.packet-A small fragment of data as transmitted on some types of network, notably Ethernet networks6.pneumatic-Of or pertaining to air, or gases in general, or their properties; also, employing (compressed) air or other gas as a motive power, as, pneumatic experiments; a pneumatic engine.
7.recycle-To put or pass through a cycle again, as for further treatment.
8.specifications-A set of requirements defining an exact description of an object or a process.
9.tangent-A line, curve, or surface meeting another line, curve, or surface at a common point and sharing a common tangent line or tangent plane at that point.
10. work-Physical or mental effort or activity directed toward the production or accomplishment of something.
1.fuel cell-An electrochemical cell in which the energy of a reaction between a fuel, such as liquid hydrogen, and an oxidant, such as liquid oxygen, is converted directly and continuously into electrical energy.
2. incinerate-To cause to burn to ashes.
3.limitation-A restriction; a boundary, real or metaphorical, caused by some thing or some circumstance.
4. offset-an agent, element, or thing that balances, counteracts, or compensates for something else.
5.packet-A small fragment of data as transmitted on some types of network, notably Ethernet networks6.pneumatic-Of or pertaining to air, or gases in general, or their properties; also, employing (compressed) air or other gas as a motive power, as, pneumatic experiments; a pneumatic engine.
7.recycle-To put or pass through a cycle again, as for further treatment.
8.specifications-A set of requirements defining an exact description of an object or a process.
9.tangent-A line, curve, or surface meeting another line, curve, or surface at a common point and sharing a common tangent line or tangent plane at that point.
10. work-Physical or mental effort or activity directed toward the production or accomplishment of something.
MARCH ENGINEERING TERMS
1. Oscillate-to swing or move to and fro, as a pendulum does.
2. Right triangle-a triangle having a right angle (contrasted with oblique triangle).
3. Icon-a picture, image, or other representation.
4. Sketch-a simply or hastily executed drawing or painting, especially a preliminary one, giving the essentialfeatures without the details.
5. Annotate-to make or take notes.
1. Oscillate-to swing or move to and fro, as a pendulum does.
2. Right triangle-a triangle having a right angle (contrasted with oblique triangle).
3. Icon-a picture, image, or other representation.
4. Sketch-a simply or hastily executed drawing or painting, especially a preliminary one, giving the essentialfeatures without the details.
5. Annotate-to make or take notes.
Weeks 9 & 10
1. Actions- Something that happens in response to an event. Examples, setting a score, playing a sound etc.
3. Events- Specify how objects should behave.
4. Executable file- In computing, an executable file causes a computer "to perform indicated tasks according to encoded instructions," as opposed to a data file that must be parsed by a program to be meaningful. These instructions are traditionally machine code instructions for a physical CPU.
5. GML -Programing language built into game maker.
6. Instances-Is one particular part of an object
7. Objects-Are entities on the game that do things.
8. Resources-In game maker you can define various types of _____
9. Rooms-Are levels in which the game takes place.
10. Sprites-Are the visual representations of all objects in the game.
11. Variables-Are memory locations that store information.
1. Actions- Something that happens in response to an event. Examples, setting a score, playing a sound etc.
3. Events- Specify how objects should behave.
4. Executable file- In computing, an executable file causes a computer "to perform indicated tasks according to encoded instructions," as opposed to a data file that must be parsed by a program to be meaningful. These instructions are traditionally machine code instructions for a physical CPU.
5. GML -Programing language built into game maker.
6. Instances-Is one particular part of an object
7. Objects-Are entities on the game that do things.
8. Resources-In game maker you can define various types of _____
9. Rooms-Are levels in which the game takes place.
10. Sprites-Are the visual representations of all objects in the game.
11. Variables-Are memory locations that store information.
WEEKS 3&4
1. Design Concept-Something a design is suppose to have 2. Problem-Something that needs to be solved.
3. concept-Something that is part of something
4. Brainstorming-To generate ideas
5. Generate-To come up with something
6. research-To find find fact on the internet that is true
7. Iterate-To do something over and over again.
8. Solution-Something that solves a problem
9. construct-To build something
10. Test-To evaluate something and try it out
11. Prototype-A working model of the real thing
12. Evaluate-To look over something
1. Design Concept-Something a design is suppose to have 2. Problem-Something that needs to be solved.
3. concept-Something that is part of something
4. Brainstorming-To generate ideas
5. Generate-To come up with something
6. research-To find find fact on the internet that is true
7. Iterate-To do something over and over again.
8. Solution-Something that solves a problem
9. construct-To build something
10. Test-To evaluate something and try it out
11. Prototype-A working model of the real thing
12. Evaluate-To look over something
Weeks 3 &4
Computer Programming Terms
1. Algorithm- a list of instructions or procedures to solve a problem.
2. Boolean- operators such as, and, or, not, and xor.
3. Conditional Statement- is a statement.
4. Debug- to fix.
5. Event handler- is a routine that is used to handle the event.
6. Glitch-A problem with a program caused by a mistake in the programmi
Computer Programming Terms
1. Algorithm- a list of instructions or procedures to solve a problem.
2. Boolean- operators such as, and, or, not, and xor.
3. Conditional Statement- is a statement.
4. Debug- to fix.
5. Event handler- is a routine that is used to handle the event.
6. Glitch-A problem with a program caused by a mistake in the programmi
Weeks 1 & 2
General Class terms
1. Accountability-The state of being accountable; liability to be called on to render an account; accountableness; responsible for; answerable for.
2. Collaborate-To work together with others to achieve a common goal.
3. Expectation-That which is expected or looked for.
4. Goal-A result that one is attempting to achieve.
5. Integrity-Steadfast adherence to a strict moral or ethical code.
6. Objective-A goal that is striven for.
7. Procedure-A series of small tasks or steps taken to accomplish an end.
8. Respect-an attitude of consideration or high regard
General Class terms
1. Accountability-The state of being accountable; liability to be called on to render an account; accountableness; responsible for; answerable for.
2. Collaborate-To work together with others to achieve a common goal.
3. Expectation-That which is expected or looked for.
4. Goal-A result that one is attempting to achieve.
5. Integrity-Steadfast adherence to a strict moral or ethical code.
6. Objective-A goal that is striven for.
7. Procedure-A series of small tasks or steps taken to accomplish an end.
8. Respect-an attitude of consideration or high regard